
#VEGA STRIKE VW OOLITE MAC#
Vega Strike uses Open GL and runs on Linux, Mac and Windows platforms, though as of July 2021 the Mac and Windows releases are several versions behind. But be warned, you never know where it may lead. While you're there, talk to the fixers, they may have a job that only you can do. Have a chat with the bartender or view the news broadcasts to find out what's going on in the universe. Your ship is fully customizable, so if you've got the credit, outfit your craft with the right tools for the job at hand. Want to haul cargo? Fight battles? There's a ship for you. Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of ships capable of doing different jobs.

Want a walk on the wild side? You could always turn pirate! Just be prepared for the consequences. Feel like travelling? Explore the dynamic universe and see the farthest reaches of known space. Engage in bounty hunts, patrols, battles and escort missions. Vega Strike features a mission generator, providing multiple missions to the experienced (and not so experienced) pilots. If you are tired of making money on milk runs, or want to try something different, then there are other paths to success. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits!).

Vega Strike features a dynamic trading economy, allowing your character to operate as a merchant. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take. Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. I expect SDL will see what Xorg tells it is there, and the difference in physical sizes might also be causing some of the disparity too since VegaStrike is trying to treat the whole area as one big display mat and it's not really - the two displays are actually two different sizes.You want to be the one in that ship. KDE is configured such that the display is extended to the other monitor - thus the disparity between the xranderr output (noting the settings of the individual displays) and the Xorg Config image (noting how Xorg sees the displays). HDMI-1 connected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 527mm x 296mmĭP-1 disconnected (normal left inverted right x axis y axis)Īs to how it's hooked up - this laptop doesn't have a docking station (would love to have one though) so the monitor is just plugged in as an external monitor via the HDMI port. VGA-1 disconnected (normal left inverted right x axis y axis) LVDS-1 connected 1366x768+1920+0 (normal left inverted right x axis y axis) 344mm x 194mm Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread. Having it split between two monitors is rather hard to see what is going on. My expectation is that Vegastrike choose a single monitor device and only use that one device even if the other is blank. Note: This is on a laptop with an attached external monitor with both set to the same resolution, but differing actual physical sizes. The data in the lower right portion isn't visible - the bottom of the actual screen area that is visible is near the top of the nav computer display showing the planet the Right Side Radar HUD is partially visible, but only what shows up on my left hand monitor anything that should be on the right hand monitor isn't visible.

The monitor break goes through the image about one quarter the way into the right radar HUD.Ģ. The screen below is not quite centered across two monitors the unused space doesn't show up in the screen shot but appears grey on the screen. To: vegastrike/Vega-Strike-Engine-Source Reply-To: vegastrike/Vega-Strike-Engine-Source My vote is to document and put on hold until we can figure out the ogre schedule. Some of these problems may go away if we move to Ogre and this one doesn’t sound easy to solve well. I’m not sure if it’s worth pursuing at this point.
